Huhu hier mal meine Hardware:
CPU: Core i5 - 13500 H
GPU - RTX 4060 ( 8 GB )
RAM: 16 GB
Hier einmal die Sys Info von Counter Strike
ZitatAlles anzeigenCommand Line: "cs2.exe" -steam -novid -high -tickrate 128 +fps_max 501 -console +cl_interp_ratio 1 -allow_third_party_software -threads 13
Launch path: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\cs2.exe
Build: 9842 (revision 8644140)
OS: Windows 10 Pro (Build: 22631) (UBR: 3007) (Limited User)
OS type: Windows 11 (21)
Windows Game DVR: ENABLED
Windows Game Mode: active
App UI Language: german, convar german, localization german_DE
Windows user default LCID: 0x0407
App active: yes, 0ms inactive sleep
Number of immediate Steam friends: 58 (all friends 73)
Steam UGC subscriptions: unavailable
Misc: rate 786432 update 64 latency 14 msec
Net: =[A:1:2542874644:25098]
Time: Mon Jan 22 11:35:14 2024
Process: 64-bit, OS: 64-bit
Process priority: normal, main thread priority: normal
CPUs: 16 CPUs (12 cores), Frequency: 3.2 GHz, Features: F/M/S 6/186/2 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX AVX2 MMX RDTSC RDTSCP CMOV FCMOV PCLMULQDQ
CPU brand information: 13th Gen Intel(R) Core(TM) i5-13500H
Engine thread pool: 12 thread(s)
Render system: DX11
Driver Name: NVIDIA GeForce RTX 4060 Laptop GPU
Driver Version: 31.0.15.4665
VendorId / DeviceId: 0x10de / 0x28a0
SubSystem / Rev: 0x8bbe103c / 0xa1
DXLevel: 111
Texture memory: 8,359,247,872
Vid: Exclusive Fullscreen, render at 1920 x 1080, display at 1920 x 1080, refresh rate 144.00Hz (144Hz desktop)
Texture data resident: 1,504,318,432 (panorama_rt 42,602,496; panorama_tex 14,185,248)
Autoconfig:2, Version:13, aspectratiomode:1, cl_particle_fallback_base:5, cl_particle_fallback_multiplier:1.500000,
coop_fullscreen:0, cpu_level:3, csm_max_num_cascades_override:3, csm_max_shadow_dist_override:560,
csm_viewmodel_shadows:1, defaultres:1920, defaultresheight:1080, fullscreen:1,
fullscreen_min_on_focus_loss:1, gpu_level:3, gpu_mem_level:3, high_dpi:0, knowndevice:0,
lb_barnlight_shadowmap_scale:0.500000, lb_csm_cascade_size_override:1024, lb_csm_cross_fade_override:0.100000,
lb_csm_distance_fade_override:0.050000, lb_csm_draw_alpha_tested:1, lb_csm_draw_translucent:1,
lb_csm_override_staticgeo_cascades:1, lb_csm_override_staticgeo_cascades_value:2,
lb_enable_shadow_casting:1, lb_shadow_texture_height_override:3072, lb_shadow_texture_width_override:2048,
lb_sun_csm_size_cull_threshold_texels:10.000000, mat_viewportscale:0.500000, mat_vsync:0,
msaa_samples:4, nowindowborder:1, r_aoproxy_enable:1, r_aoproxy_min_dist:8, r_character_decal_resolution:256,
r_csgo_cmaa_enable:0, r_csgo_fsr_upsample:2, r_csgo_lowend_objects:0, r_csgo_mboit_force_mixed_resolution:1,
r_low_latency:2, r_particle_cables_cast_shadows:1, r_particle_max_detail_level:0,
r_particle_shadows:0, r_ssao:1, r_texture_stream_max_resolution:1024, r_texturefilteringquality:3,
refreshrate_denominator:255200, refreshrate_numerator:36749000, sc_hdr_enabled_override:3,
shaderquality:0,
Scene information:
Begin to finish rendering views : 0.000635
Finish to complete : 0.001238
Number of views allocated : 12
Triangles rendered: 2,589,698
Draw calls: 902
SceneObjects drawn: 902 (274 base, 307 anim, 321 agg [1,953 fragments (985 merged draws), 15,011 meshlets]) in 573 batchlists
Material changes: 677 (383 depth-only)
658 initial materials (378 initial depth-only) (108 fast-path depth-only)
Unbatchable material draws: 16
AO Proxies: 79 (2 drawcalls)
Number of objects starting to fade: 3
Lights in view (unshadowed+shadowed): 0+0 omni, 0+0 spot, 0+0 barn 15 env
Culling: 3,888 objects pre-cull (5,891 tested), 903 passing culling
culled by [ vis 1148 ] [ dist 1 ] [ size 39 ] [ gpu 0+0+0 F/B/O]
Number of transforms, instances allocated: 1822 (85kb), 13808 (431kb)
Per-frame scratch memory used: 35.80 KB (high watermark 131.07 KB)
Number of contexts created: 93 primary, 0 secondary
Number of display lists submitted: 99
Number of views rendered: 11 (6 with world traversals)
Number of jobs used to render: 130
Number of rendertarget binds: 104
Number of pushconstant sets: 0
17 particle systems rendered
6 material binds for particles
177 draw calls for particles
Maximum device access threads: 37
Checked pending presents 9,483 times; waited 18 times; abandoned 2 times
Texture memory: 1,434 / 6,948 MB; in 5,422 textures (551 MB non-evictable)
Textures created overall: 7,473; textures evicted: 0
Command stream pools: 12,419,072 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks)
Material count: 1,223
Material generation: 435
Process Memory:
Working set: 3161.23 MiB
Peak working set: 3296.12 MiB
Heap: standard allocator pass-through to low-level
Low-level allocator: jemalloc
System Memory:
Memory load: 71%
Total physical memory: 16077.49 MiB
Free physical memory: 4624.12 MiB
Total page file: 21709.49 MiB
Free page file: 3818.90 MiB
Localization stats for german data:
33,589 tokens; 33,985 instances (33,985 from 16 files; 0 not file-based)
string data: 5,964,504 bytes (6,654 bytes of padding) in 91 blocks
2,359,296 bytes for token lookup; 557,056 bytes for instance info
total memory allocated: 8,880,856 bytes
Hier noch einmal ein Screenshot mit der einzelnen Auslastung der Single CPU , vom Ram und der Grafikkarte ( wobei die merkwürdigerweise gerade nicht mehr angezeigt wird
)